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Configuration

In this document, we will explain what every field in config.yml file means, and how to configure that.

Server

In this field, you can specify server for what players will be connected after an arena end or leave item or command usage.

server: dr-lobby-1

Arena Min Players

In this field, you can specify a minimum player amount needed to start an arena.

arena-min-players: 5

Arena Deaths Amount

In this field, you can specify the number of players with a DEATH role in an arena.

arena-deaths-amount: 1

Arena Game Time

In this field, you can specify how much time runners have to complete a map.

arena-game-time: 600

Arena Pre Starting Time

In this field, you can specify how much time the arena will wait to start.

arena-pre-starting-time: 30

Arena Starting Time

In this field, you can specify how much time runners must wait until a start barrier will be removed.

arena-starting-time: 10

Arena Max Fall Distance

In this field, you can specify how many blocks a player can fall without dying.

arena-max-fall-distance: 8

Arena Death Speed Amplifier

In this field, you can specify how much speed receives players with a death role.

arena-death-speed-amplifier: 10

Block Effects

In this field, you can specify what effects will be granted to player when he stands on this block.

block-effects: - block: EMERALD_BLOCK effect: JUMP amplifier: 7 duration: 1.5 - block: REDSTONE_BLOCK effect: SPEED amplifier: 5 duration: 1.5

Boosters

In this field, you can specify boosters.

boosters: - slot: 0 power: 2.5 delay: 10 item: name: <green>Booster <gray>(Right Click) material: FEATHER delayItem: name: <red>Booster <gray>(<delay> seconds) material: FEATHER direction: FORWARD sound: ENTITY_BLAZE_AMBIENT

Arena Sound Pre Starting

In this field, you can specify what sound all players hear when an arena pre starting counting a milestone will be reached.

arena-sound-pre-starting: BLOCK_NOTE_BLOCK_PLING

Arena Sound Starting

In this field, you can specify what sound all players hear when an arena starting counting a milestone will be reached.

arena-sound-starting: ENTITY_EXPERIENCE_ORB_PICKUP

Arena Sound Started

In this field, you can specify what sound all players hear when an arena starts.

arena-sound-started: ENTITY_ENDER_DRAGON_GROWL

Arena Sound Checkpoint Reached

In this field, you can specify what sound player hears after reaching checkpoint.

arena-sound-checkpoint-reached: ENTITY_EXPERIENCE_ORB_PICKUP

Arena Sound Trap Delay

In this field, you can specify what sound player hears after trying to use a trap when it is on delay.

arena-sound-trap-delay: ENTITY_VILLAGER_NO

Arena Sound Player Death

In this field, you can specify what sound player hears after death.

arena-sound-player-death: ENTITY_SKELETON_DEATH
Last modified: 16 November 2024